Showing posts with label Gail Simone. Show all posts
Showing posts with label Gail Simone. Show all posts

Monday, May 28, 2012

5/24/12


This week’s installment of Gonzo’s Dressing Room has the theme of surprising reactions. I’d like to think I know myself, at least as well as most others do, but did I ever find my responses to these comics unexpected. (There is also a truly shocking tidbit in here. You’ll know it when you read it.)





Dan the Unharmable #1
: David Lapham’s crude, violent, and slightly perverted tale of an invulnerable border-line street person named...wait for it...“Dan” is your typical “edgy”  offering from “Crossed” and “Lady Death” imprint Avatar (It’s the kind of drivel that forces me to write run-on sentences). Raphael Ortiz’s art is solid but nothing to get excited about. If he’s getting payed more than Digikore Studios who handle the coloring duties, then there is no justice in the world. 
Dan is awakened from a dream in which he is in bed with six women in time to retrieve an adult film from its college girl star. Her dubious innocence in all of this goes right out the window when she “pays” Dan with “special favors”. (Thankfully “off-screen”.) Dan later comes across a mysterious would-be client with ties to both himself and a grizzly homicide.
Between the disemboweling and references to fish in certain orifices there is some kind of warm hearted charm in this mess. Dan is no simpleton but lives simply. He is a quasi-philosophic beach bum at heart; the reader ends up liking him despite himself. This comic has earned my perusal of issue #2 but, be warned Avatar, don’t push it.




Batgirl #9: 
Oh, Gail, Gail, Gail. Miss Simone does her best in this, part question mark in the hopefully very limited crossover “Night of the Owls”. Apparently, the Waynes family and there favorite son Batman aren’t the only power brokers with a long history in Gotham city. So these owl guys try and overthrow everything Bats and the Waynes have built. Or something. I’m not shelling out the bucks needed to properly understand what the heck is going on. 
Gail Simone, of course, writes beautifully and this comic is a visceral thrill-ride. She just can’t seem to shine as brilliantly as if she weren’t unchained by somebody else’s money making scheme of a story-line. I tweeted her basically just that. To which she REPLIED “Really? I love the Owls!” I guess when your a big shot comic author you don’t need to worry about a weekly comics budget.
Ardian Syaf’s pencils provide a highly cinematic experience but this guy can only manage to draw Commissioner Gordon with consistent flair. His style is fond of the kind of heavy lines that do wonders on a trench-coat but look odd when he has to drop them completely for Batgirl’s face.
Let’s hope the sun rises on the Night of the Owls soon. Because honestly, it’s putting me to sleep.




Dungeons and Dragons Forgotten Realms #1:
Two small time criminals and adventurers whose names I can’t recall and won’t look up (this book has a problem with too many names that sound like they came out of a random syllable generator) stumble upon the kidnapping of a princess who initially doesn’t really mind being kidnapped. Things turn ugly (though we aren’t told exactly WHY) and the duo is cursed to save the girl or suffer a grizzly fate. 
Ed Greenwood, yes ED GREENWOOD, handles the script and boy... I somehow wish he doesn’t. Don’t get me wrong, Greenwood is a master novelist. But this isn’t a novel. In fact, it wouldn’t even make half a chapter. When word struggles against image the intent of the comic medium falls flat on its face. This doesn’t quite happen, but it gets close. I can’t help feeling that I’d like the illustration to go away completely. (Len Ferguson’s shoddy line work doesn’t exactly help.)
I look ahead to the next issue with wary optimism that I’m half-convinced is entirely misplaced.





So, in summation; good comics are now bad and bad comics are now good. Gail Simone TWEETS ME and it’s to disagree with me. Apparently we’re living in Bizarro World. 
Join us next time when hopefully Earth will still be spinning on its axis and squirrels haven’t become our overlords.





Wednesday, May 9, 2012

5/9/12

Well here we are again, another week and another set of comics to review. Wait a minute... it’s still the same week as my last post? Either I’ve become extraordinarily productive or I must be behind again. I think we all know which one it is. So as not to overwhelm my readers with too much of my brilliant blogging masterwork, (Read semi-coherent ramblings.) I have decided to be brief. Considering I just said that I should get right to it and not write this very sentence that you are hopefully reading now. Now... onward!
Courtney Crumrin #1: 
I love the idea of this book: A little goth girl moves into a new town  and meets a tween witch who shows her the ways of magic and friendship. If only writer/artist Ted Naifeh didn’t make it all seem too awkward. Naifeh is no rookie and particularly well versed in this type of material so it’s a wonder that this stuff isn’t spectacular. His world-building and plotting is top-notch but it all comes off a bit clunky. His inability to draw fingers that look like anything besides knife-like claws mirrors his jerky narration and clumsy pacing. If I may borrow a line from Shakespeare, “He plays his prologue like a child on a recorder. In sound but not in government.
I hope it’s not too late to relive you of the impression that this isn’t a good comic. (And I don’t just say that in case the forty-year-old virile looking Ted reads this and decides to to me in.) Courtney Crumrin is an adorable, highly relatable character (Even if she doesn’t seem to have a nose.) I’m sure a younger audience would be more forgiving, I’m just jaded. If I see a comic with a raven haired bespectacled girl in pigtails on the cover I expect a comic at least as good a Roman Dirge’s Lenore. So anyway, pick this series up. I’ll be doing so as well.

 Earth 2 #1:
Wow, wow, wow! How do I even discuss this triumph of sequential storytelling without giving huge plot points away? Well here goes. Remember when the DC Universe had 52 parallel Earths? Well apparently the new re-launched universe has at least 2. Here on the second world Parademons from Apokolips have nearly destroyed earth. Many heroes are dead and Superman, Wonder Woman and Batman devise a plan to take the fight to the front lines and put an end to the threat. 
Writer James Robinson shows you don’t need to be named Geoff Johns or have twelve issues to write a powerfully visceral epic. I can only compare the experience of reading this comic to reading KIngdom Come in one easy to swallow issue. I only fear that with so much done in the premiere issue and so much of the world changed there’s no way to follow it.
I particularly recommend this title to casual fans of the DCU. The story’s presentation doesn’t demand you know much at all about what’s going on elsewhere. As long as you have developed a relationship with Supes, Bats and Wondie you’ll get a lot out of Earth 2.
I would be horribly remiss if I didn’t laud the artwork of Nicola Scott. This woman is a magician with a pencil. From big moments to small, she carries the script into your eyes smoothly, demanding your attention but never to the detriment of the writing. Her version of Wonder Woman is simply the best I’ve ever seen. I’m counting the seconds until she collaborates with Gail Simone again. These two lovely ladies are at the top of their industry and compliment each other perfectly. (Perhaps they share a brain.) 
Dear Time Warner, keep churning out masterpieces like this with geniuses like Robinson and Scott and forget about lining your pockets with dirty marketing tricks. Allowing books like this to be produced will get you even more obscenely rich much faster.